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Dr. Artemis Yagou

Forschungsinstitut für Technik- und Wissenschaftsgeschichte

Wissenschaftliche Mitarbeiterin


E-Mail a.yagou@deutsches-museum.de

Forschungsschwerpunkte

Geschichte des Design, Kulturgeschichte der Technik, Geschichte der technischen Baukästen, Spielzeug Roboter, Geschichte der Chronometrie, Materielle Kultur Griechenlands (18. bis 21. Jahrhundert), Museen.

Laufende Projekte

„Toy Robots: Playing with Technoscience"

Publikationen (Auswahl)

  • Construction Toys and Modern European Culture: Education, Politics, and Technology, 1830 to 1940, Routledge, 2025.
  • Products, Users, and Popular Luxury in Early Modern Greece, Routledge, 2024.
  • Building a Mini-Parthenon: Experiences of Users. In: Kühberger, C. (Hg): Mit Geschichte spielen. Bielefeld (erscheint 2021).
  • Play, Design, Politics: Technical Toys, Design Policies and British-German Exchanges in the First Half of the Twentieth Century. In: Wasensteiner, L. (Hg.), Sites of Interchange. London (erscheint 2021).
  • Issues of Authenticity in Pocket Watches for the Ottoman Market. In: Kimmel, D.; Brüggerhoff, S. (Hg.): Museums - Places of Authenticity? Mainz, 385-392.
  • More than a Toy Box: Dandanah and the Sea of Stories. In: Bauer, S.; Schlünder, M.; Rentetzi, M. (Hg.): Boxes: A Field Guide. Manchester, 202-212.
  • Popular Luxury in Southeastern Europe in the Long Eighteenth Century: A Case-study of Italian Ceramics and Ottoman Greek Clients. In: Journal of Early Modern History 24:4, 407-429.
  • Novel and Desirable Technology: Pocket Watches for the Ottoman market (Late 18th- Early 19th c.). In: ICON 24 (2018/2019), 78-107.
  • The Collection of Technical Toys in the Deutsches Museum, München. In: Design Issues 32:1 (2016), 87-92.
  • Modernist Complexity on a Small Scale: The Dandanah Glass Building Blocks of 1920 from an Object-based Research Perspective. In: Deutsches Museum Preprint 6 (2013).
  • Fragile Innovation: Episodes in Greek Design History, Charleston SC (2011).
  • Shaping Technology for Everyday Use: The Case of Radio Set Design. In: The Design Journal 5:1 (2002), 2-13.